3D Videocommunication: Algorithms, concepts and real-time by Oliver Schreer, Peter Kauff, Thomas Sikora

By Oliver Schreer, Peter Kauff, Thomas Sikora

The 1st booklet to offer a whole assessment of 3D video know-how, 3D Videocommunication provides either theoretical research and implementation matters. The editors of this e-book are all key figures within the improvement of this new box and feature introduced jointly a couple of key specialists to supply a necessary assessment of 3D Video and the similar communications applied sciences at the moment lower than improvement.

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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication

The 1st ebook to offer a whole assessment of 3D video expertise, 3D Videocommunication offers either theoretical research and implementation concerns. The editors of this e-book are all key figures within the improvement of this new box and feature introduced jointly a few key specialists to supply an important evaluate of 3D Video and the similar communications applied sciences at the moment below improvement.

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2 THE ART OF IMMERSION: BARKER’S PANORAMAS On June 17, 1787 Irish painter Robert Barker received a patent for a process under the name of ‘la nature à coup d’oeil’ by means of which he could depict a wide vista onto a completely circular surface in correct perspective. The Repertory of Arts which published the patent specifications in 1796 noted: ‘This invention has since been called Panorama’ (Oettermann 1997). Today, the term Panorama is used to denote a view or vista from an elevated lookout point, or, more metaphorically, to refer to an overview or survey of a particular body of knowledge, such art or literature.

A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked. Sutherland (1965), p. 508. Although today we are still clearly a long way removed from such an ultimate display, current virtual environments, through their multisensory stimulation, immersive characteristics and real-time interactivity, already stimulate participants’ perceptual–motor systems such that a strong sense of presence within the VE is often experienced.

Thereafter, an efficient depth-image-based rendering (DIBR) algorithm is derived, which is used to synthesize ‘virtual’ stereoscopic views from monoscopic colour video and associated per-pixel depth information. Some specific implementation details are also given in this context. Finally, the backwards-compatible compression and transmission of 3D imagery using state-of-the-art video coding standards is described. 3D Videocommunication — Algorithms, concepts and real-time systems in human centred communication Edited by O.

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