A Book of Spirits and Thieves (Spirits and Thieves, Book 1) by Morgan Rhodes

By Morgan Rhodes

The lives of Toronto teenagers Crystal and Becca Hatcher revolve round assisting their mom out on the family’s used book place, The Speckled Muse. It’s a comparatively uneventful after-school activity, till an package deal arrives addressed to her mom, Julia. pondering it’s not anything greater than run-of-the-mill stock, Becca opens it and gets rid of the ebook within, unwittingly triggering an historic magic and intertwining their fates with the powers that movement from the mysterious leather-bound publication. parallel worlds collide and Becca is left in a catatonic nation after her spirit is snatched from modern day Toronto again to the traditional global of Mytica. Crys is guilt-ridden, having witnessed the whole occasion, and vows to do no matter what is important to avoid wasting her… yet from what? not anything has ready them for what’s in store.

Written in alternating views that shift among modern day Toronto and the traditional kingdoms of Mytica, Rhodes provides a wealthy and suspensful sequence opener that may depart readers breathless.

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Additional resources for A Book of Spirits and Thieves (Spirits and Thieves, Book 1)

Sample text

Any land that is moved in this manner can never again be moved with this spell.

Spells cast into the wildzone from outside the area of effect function normally, but spells cannot be cast out of the area of effect without triggering a wild surge. The material components are several pots of paint which must be spilled across a sheet of hamth no less than 2,000 gp. 45 cy can be placed on time. If a second is cast, ency is cancelled. It is possintingency and a chain con- conditions that are impossible to fulfill, it fails. If one of the spells in a series cannot be fulfilled, the remaining spells in the series are lost.

Hit points lost by the homunculus can be regained only by magical healing. If the wizards hit points are reduced to zero at any time during the spell, the wizard is dead even if the homunculus had hit points remaining. A wizard with an active homunculus shield suffers a -4 saving throw penalty against magic jar spells cast upon him due to the division of his mental energy. The material component is a miniature sculpted bust of the spellcaster. Homunculus Shield (Evocation, Necromancy) Range: 0 Components: V, S , M Duration: 1round/level Casting Time: 3 Area of Effect: The caster Saving Throw: None With the utterance of a few words, this spell can hurl a creature to a random plane and leave him there.

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